Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

It is a really nice game. I like the look of everything and it was fun discovering the platforms. The fading effect on the invisible platforms are good. Being able to drop something onto them is cool as well. 

It is really cool having something following you that helps out. My only complaint which has nothing to do with your platforms is it feels unnecessary to have to switch between modes. In many rpg games it is simpler to do multiple things like attack, and explore and think you could take inspiration from them. The cursor could change automatically to attack when it is over a target, and perhaps if you hold the attack button down it could lock onto a target and keep shooting so you can move as well. Hope you like my idea. Am sure you have plenty more. 

Great job! Best of luck.

Thank you for you nice words and feedback.

Your feedback is amazing, after i finished implementing the drone modes switch (which was a really nice idea at the beginning) is suddenly thought to myself... why?  i could just attach when the cursor is hovering on an enemy? 

it was too much of a change near the end so i just went with what i had :)  changing it is a big fundamental change in the code + it would make the tutorials wrong and just a big mess.

Good idea for spotting this unneeded huge mechanic, "a true gamer, are u" (yoda voice) :D

(1 edit) (+1)

When I made that suggestion I didn't think about how many changes would be required just to save the player from pressing a button lol. Also didnt consider how to go about locking onto moving enemies that you might include in later levels, so maybe it is best to keep things the same. It works fine and is awesome.