That looks amazing! Loving these quality of life updates. I appreciate that you are now giving the lad some visual feedback on how he's doing. As well as giving players way more options and function as if they were playing in the visual novel style with Godot. It is very impressive. Something that I would get confused by however, would have to be the hearts representing the level of stress and condition of both: the building and cleanliness. Since I wasn't sure if things were good because they were full or bad because they were full. I have a suggestion for repairs and clean status of the building. Planks for the building and towels for the cleanliness. Planks breaking visually showing there is need for repair and Towels getting a bit brown to indicate the halls need cleaning. I think the stress of the hearts are alright since the idea is that they are more red because it is stressed out needing a break.
To that, I wish you the best of luck with the new update and I look forward to giving it a go once it releases. Hopefully by then I can donate something to help with development.