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I like the silly theme and decision to tackle a platformer. I'd recommend you spend some time polishing up the feel of the platformer controls. The wall jump is a little too finicky to pull off, and some elements like Jump Buffering, Coyote Time, and movement inertia would go a long way towards making the player feel better in control of the character. But this is a great start, so keep working on it!

OHHH didn't know about stuff like  coyote time will look into those. Thank you so much for playing and for the feedback ! :>