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More modifiers for combat will be introduced slowly throughout future updates, for sure. But I've learned my lesson when it comes to the combat system, and it's definitely going to take a back seat to more content ;)

That does make sense as I can't say that I'm playing CK for its deep gameplay systems and I know some people are way less chill than I on the cadence of your releases and what's in each. 

The writing and overall plot does a great job of making you, well me, feel connected to the MC. With a dynamic combat system added to the mix, it can take some of that away if luck isn't on your side and you're getting ones and twos a lot and feel like your guy can't even stand up against nameless goons when he should be, maybe not facerolling them, but should be handing them their asses nine times out of ten. 

As a game in development, and fairly rapid turnaround of updates, I just wanted to throw a bit of my opinion out there since I do really like this game and I'm looking forward to how everything progresses, be it characters, story, or gameplay systems.