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(+2)

Didn't realize the ideas were actually holding you up. I have many! (I basically just lack the ability to animate them, more or less). Curious if you'd find any of them useful:

1. Title: Tiger Mom (like I mentioned earlier back in this thread)

2. Title: Kidnapped

     Premise: Son is captured by 'random' milf for ransom. Mom must work together to find out who it is/where he is being held to rescue him. MC is the mom. Cops advise not to send money (kidnapper wants it sent via crypto). MC has 5-10 days to figure out who it is. During that time, kidnapper sends pictures and videos detailing what they will do/are doing to him in the meantime.
    Gameplay: Movement around a small town and questing like seashell whispers/desperate days, puzzles, potential for fighting NPCs for information, or trading 'favors' for information or aid (maybe his friends or other teachers know something/are good at fighting).    
    Potential endings: Mother finds son (good ending), milf says time is up and steals son away to finally fully have her way with him (bad ending). Depending on how much work you want to do, there could be 2 or 3 different options for who kidnaps him (maybe a teacher, or the mom of a friend) that are either selected based on where kidnapping occurs in the beginning (user input) or all starts are the same and it's stochastically assigned at the beginning and the first clue or two you get gives you hints.

Alternative variant of this premise is that mother or sister is kidnapped and MC knows who did it, the question is how to find them. Same type of thing except more NTR heavy (though potentially avoidable depending on what you do in game).

3. Title: Family Business

     Premise: Family runs a store. Opening is a mob-style shakedown. They trash the place, take most of what is worth value, and now you need to pay up every week or they do things to the family. (police are obviously useless when you reach out to them). Son MC makes most sense but potentially flipping between/having family members tag along (bro/sis/mom) could work too.
     Gameplay: Movement around a city and questing like desperate days. Fighting enemies like in desperate days. Essentially try to find a way to earn/steal money and even form your own mob with friends (or convert members of the enemy mob) who eventually take the fight to them instead.               Ending: Some sort of final boss battle and choosing among the harem of women you've accumulated (mom/sis, female friends, female mobsters, etc). If you lose the final boss battle or fail to make payments more than X number of times in a row, you get a bad ending where female family members are taken away.

Those are great and fun ideas! But my games are trying to be more realistic, if it's too far off the depiction of a real scenario that might happen, It will be harder to buy into, harder to buy into means the whole experience gets devalued. Not that my games are masterpieces, but if you need to pick something to work on, might as well

hmm. by "realistic" do you mean "plausible"? Because im not sure how "realistic" your games are, to be honest. I'd consider a couple of the ones I suggested plausible and at least as realistic as some of your other games, but maybe I have a different idea of what realistic means. Either way, I'd eventually like to make some of these games myself once I get good at art.


"realistic" to me is more or less dating simulators among similarly aged peers with the slight exception to normal dating being using sex to gain power or using blackmail to gain sex. Cheating scenarios among similarly aged peers as well can be realistic, but to a lesser degree. Anything else involves creating characters with certain specific compatible fetishes... which is "plausible"/possible, but not neccesarilly realistic/common.


eg. do female teachers have sex with students? sometimes. but it's illegal. and most women simply prefer men who are bigger/older than them. (unless they have a specific fetish or desire for power, which is again uncommon to be expressed in this way and thus unrealistic. but it can and has happened, so technically "plausible"). 


curious what you mean by realistic.

(+1)

Yeah, I get what you're saying. I mean, it's more convincing and more likely that people would buy into the idea. Something whacky happening in a whacky world has less impact

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its complicated the idea of varios starts and paths,endings in one game like start select type family mother,father,son:cuckold netorare mother,father,son father left or die:romantinc/netore or the same just mother,father, two son one get to fuck mother you being one of them go es romantic/netorare path other goes the same depending on your decisions other goes only the mother and the son like you want a realistic pausible ways of doing i dont know because is a extreme situation push by extreme other extreme situations (sorry bad english) you have two brothers one gets well with the father and the other with the mother and thats the start