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Qual plataforma você usa pra fazer esse jogos??unity?quanto tempo você aprendeu fez curso??tô querendo aprender fazer jogos também!.

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I use Unity game engine with Visual Studio 2019 for coding. For creating sprites I use Krita but you can use any other software you are comfortable with.

I have learnt mostly from different YouTube tutorial, reading Unity documents or from Unity Answers forum.

If you are going to use Unity I could give you few tips to avoid the mistakes I have made during my beginner's days. You will get understand these tips when you are little familiar with Unity and VS2019.

1. Always test your UI with different resolutions in the editor. This mistake I did with my first game where UI was too big for anyone playing with lower resolution.

2. Using State Machine. It's quite helpful to learn state machine. I didn't learn it focus on it until my fourth game but it was quite helpful in it.

3.Understanding when to use Update() and FixedUpdated() methods. Update methods happens every frame while FixedUpdate happens at specific interval. You will mostly write your codes in Update() method but in some cases where you need to some value gradually increase over time, you will need to write them in FixedUpdate. If you write such value in Update then it will increase or decrease faster in computer with higher framerates.

Caramba,vlw companheiro pela dica showw!. Vou tentar fazer aqui!."

I'm a programmer and I have a passion for gaming. That passion also makes me think about studying game coding too. When I get a job, finish my courses and etc, I'll look into Unity and the programming languages necessary. I like the idea of making 2d games better, given the fact that sometimes 3d can be really goofy if there's not that much detail to it. 

Keep up the good work 

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I think you will make much better games since you already have programming knowledge.

If I do, I can say you are my inspiration. Btw, is it easy to make these games? Like, is the code complexity and syntax complicated or is it self explanatory? Like, something easy to understand with linear logic (not those messed up logics that only Sherlocks can understand)

It's difficult at times but not Sherlocks level. You will learn as you make games. For example, I tried making Poker game an year ago and saw a really complicated tutorial about it. Unfortunately it was not written in C# so it was cancelled. Later for LSH, I was determined to implement it so I tried to understand the mechanics behind it, code with my past experience and made a simple poker game.