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Awesome mechanic with a ton of potential! The level design was really well designed and well paced (the only spot I had trouble with was the final key up high, skill issue). Clear visual language with the lanterns bright purple makes the level understandable. Lots of polish in animations, screen tilt, fog, etc. Well scoped, too.

 I hope you go back and turn this into a slightly longer/more polished experience because I would love to play it!

Glad you had fun with it. It would have been nice to have just one more level, but I ran out of time towards the end, and it would have been the largest one too. I'm not sure if I'll return to it (the code is pretty bad), but thanks anyway!