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thanks for the feedback :). if i understand it right it would be better if: hit -> dmg animaition -> hit -> dmg aniamtion. if so its an easy thing to fix :). btw all the bots run the berserker ai that just runs to the closest guy and hit him with weapons. 

(+1)

yeah, if i remember right, in FFT that was how dual weapons worked, but i like you idea of all characters being able to dual wield, and also noticed some weapons have ranged attacks, so a melee and a ranged double hit seem very interesting

about the bots, yeah i imagined it was just a simple AI for testing, but it is funny to see how they have no priority on th enemy team