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Thank you so much. I tried out your game, it's really charming as well. I left a comment for you :)

I am unsure of where to take this game next, now. Any ideas?

Being made in gamemaker is one thing, it becomes especially impressive when you realize the whole game is coded in a single object, with over 10k lines of code.

I've been using Gamemaker since Gamemaker 7, about 20 years ago.

If you want any help with your game, hmu.

A SINGLE OBJECT??????? How-

I can't fathom how the whole game would work that way, but you clearly know what you're doing lol. As for the future of Foxdom, I think the base game is pretty much finished. You can probably add things like a story perhaps (hmu if you need story help) , or a system where you can breed and keep foxes yourself. The player can name them, give them belly rubs to increase motivation/productivity, and they can have their own desires and emotions. Each fox can have a (randomized) special trait that can make them better suited for certain tasks, similar to natures in Pokémon. 

For instance, you breed a little fox and name it Cupcake. Cupcake is just a baby so it'll take a few days of belly rubs and attention before she can actually do any work. When Cupcake comes of age, let's say she has a special trait of Beauty, which she got by chance. She won't be as efficient as a brickmaker or a researcher, but she is actually the best at being unemployed. Being a lazy fox is better for her, as she can just stand around and look pretty, severely boosting the amount of foxes that come to your village due to their attraction to Cupcake.

Then you breed a fox and name it Rosco. Oddly enough, baby Rosco doesn't need as many belly rubs and attention as his older sister... he's an independent and strong-willed little guy. This personality is tied to his special trait of Strength, that he has by chance. He won't be as efficient standing around and looking pretty like Cupcake, but he will as a brickmaker or some other physical job. He will also deal a LOT more damage to the invading herbivores, and will be the main one fighting them off.

And so on. There can be special traits of Intelligence, Green Thumb... sky's the limit! Hopefully that isn't too complex to code, but it should be fine with your experience.

And thank you so much for playing Grass Elemental, I'm glad you enjoyed it! Your comment was very nice, but can you clarify what you mean by "wallmart" music? Reading that was so hilarious XD

Yeah, those are great ideas! I don't think I will be working on this game further. As you say, it's pretty much finished how it is, and I'd agree.

Wallmart music as in a discount version of the pokemon theme, since you changed it enough to avoid copyright.

I am looking for someone to make games with, do you know where or how I can find someone here?

You could make a post asking to collab here: https://itch.io/board/10020/help-wanted-or-offered

The karaoke sequence did take very long to make, as well as the entire song itself. And as for the Wallmart music, to be honest I don't know if I feel offended or complimented XD probably complimented lmao. Very happy you enjoy that tune tho :D

Thank you, and yes it's a compliment :)

I posted a message there now, wish me luck!