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any possibilities on different defiler types (IE werewolves) open defilement (anytime, anywhere), allowing the option to defile the male knights, and options to do so with other wild creatures

The system is designed to be usable with any character I just haven't put character swapping into the game. I think that would be great and I will definitely look into it, but it's likely that this will be once I have ironed out more of the systems or brought on more people to help with development.

As for open defilement. I'm going to be adding in defilement points to the outside map so you don't have to return to the lair. I'm aiming to add defilement points across the map in general so you're never far from one. I build the animations around an object or prop because I find it more interesting for the character to interact with the environment during animations. That being said, I'm currently working on a system that adjusts the characters animations to compensate for the environment. IE: the character will adjust there position and animation based on the location and what they're standing next to. This would be the start of open defilement. Still very early. For now while the core systems are built it will just be defilement points spread throughout the map.

I think defiling the male would be very easy to add since you'll be sending them into the dungeon with this next update anyway for the enslavement system. You're not the only one who's asked me about that so it's likely it will be added as a feature at some point over the next couple months.

Clarification. Do you mean defiling characters in group scenes with other creatures like werewolves? If so then yes I've been experimenting with group animations mostly involving skeletons or other demons. This is however at least two months out because there's other things to do.

please contact me on discord or telegram. I would like to assist in development.
https://zealotdkd.carrd.co/

Thank you for your interest. We're not onboarding anyone right now because it takes a lot of time. Right now we're focusing on preparing the game for steam release. You can check back after the game has been launched on steam. We may have more time then.