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FWIW Mine was in Godot 4.1 and seems like it worked fine.  Though you need to chose GScript and not c#.  I even had a project with GScript only but I couldn't export until I moved it to the non c# version of the editor.  :(  But at least I figured that out without too much effort.

Cool, yeah, 4.1 exports do seem to work mostly okay in Chrome these days.

My 4.1 projects still load very slowly in Firefox and sometimes freeze. (See my "blockstep" game for an example that locks up in Firefox.) I just wanted to make it as easy as I could for people to try it!

Ah, good point, I did not test Firefox.  :(