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This is a really cool project! The environment is incredible and the flight mechanics feel good. My only issues with the flight were:

1. It's a bit difficult to stop the ship, as it seems to like drifting around a bit when the throttle is set to zero.

2. When the Close! warning appears when hitting a planet's collision box, the ship seems to become "sticky" and requires a decent amount of thrust in a straight upward direction to go anywhere.

I don't mean to level these criticisms as a way to downplay the quality of the work you've done, as making a 3D flight simulator in the GameBoy style is already very impressive under the time constraints of this GameJam! That being said, I feel these things would make the experience a bit smoother if addressed.

Another thing is the lack of audio. With the game being so atmospheric and sandbox-y, I feel the lack of any ambience/music or audio feedback had a negative impact on the experience.

I'm very impressed with this project overall, and you should feel proud about having something like this playable and reasonably polished in such a short time! Excellent work.

thanks a bunch for the feedback. I see that controls are definitely an issue! I should have made the brakes stronger. The way the close! system works is definitely a little hacky. I basically just slow the ships’s acceleration unless it faces outward from the planet, to make collisions more forgiving. I should have spend longer on that making it feel nicer for the player. I wish I made time for audio, I was actually litening to a lot of ambient music when making it and it goes so well. Thanks for checking it out!