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(+2)

Agree with the comment about turn priority. It could be either before or after, but it should be consistent. Movement appears to happen first during a turn, but where I got hung up was - I think enemy attacks happen before movement, but player attacks happen after.
For an example of something similar, check out Crypt of the Necrodancer.


Overall, very well done. I enjoyed the puzzle

Thanks for playing! Yeah enemy attacks always happen before the player, otherwise the issue would be that the player could just rush through and annihilate everything without being hit at all - we've received a few suggestions on how to change this so it's easier to understand and make it so the game doesn't feel like it's working against you on that regard.