Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)


First Review (GBJam build) Copied from Discord. Review by @cutecatdoodles on Discord (CuteCat, dev of Chase the Stars)

I'll play yours! There's too many good games to keep track of in this thing.

Speaking of, since I said I would... @Maplewood Street - my official rating on Cursor Crypt:

Gameplay - 2 (Good concept but is too short and lacks too many things. Also, bugs.)

Graphics - 3 (The detailed sprite art is great! But some of it seems a bit half-hearted, the lack of an "upstairs" sprite confused me, and there's a visual bug that makes it impossible to tell where two of the walls in the fire trap room are.)

Soundtrack - 4 (I love the music, definitely the highlight of this! I'm only docking a point because I cannot get over the admittedly hilarious mismatch between the happily innocent title music and the melting ghoul face on-screen.) 

Gameboy Soul - 4 (Can definitely see this on a real gameboy! Gets a point docked for the main menu, as the fonts there don't follow the gameboy aesthetic.) Secondary 

Theme - 1 (Was the theme "clearing space" maybe? It feels a bit too vague...)

Comments: I prefer to play games blind, but in this case I didn't even make it past the splash screen before having to look up the controls. The concept itself is fine, but I again had to look up what to do and the level feels like a placeholder more than anything - I'm guessing that Bloaties were never added, because the B button didn't work on anything in the game. Once I got the three items to their positions, is anything more meant to happen? I second-guessed myself so much I played it three times with the same result... Also, there's a bug where once you let go of an item, you can grab it again despite not being anywhere close to it, which I used to bypass the thorny bush-type obstacle entirely.