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Thanks for the comment! It was important in that it was symbolic (not actually gameplay related): The story goes that the realm  had "forgotten music" (hence why you start with no music), but as you help more creatures, the music becomes more rich and has more depth (number of instruments). Helping these creatures was actually a "failure" on your part, because you weren't forwarding your own goal of "finding your own voice" (but it was still progress, as you got stronger and gained more power). So we sort of tried to incorporate the jam theme into the game's story. It was a little subtle and I had some difficulties trying to convey that to the player effectively, will try to plan better in future jams!