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I like the approach your taking with AI, it's a bit different from what I ended up doing. I looked more at the AI itself, but I like that you're looking more at the effect AI has on humans. Job security in relation to AI is very relevant and I feel like that would resonate with a lot of people. One thing I'd want to see in an RPG is something to differentiate those with AI from those without. Maybe giving enemies with AI access to skills the player doesn't have or something along with those lines.