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I think the separation of Day 7 from the epilogues will work for the best given that.

But I was also am thinking of it from a literary sense. (I'm an avid reader, as I've mentioned before.) One of the things about epilogues is they ARE suppose to take place *after* the main story has ended. So doing them them apart, I feel, might give a better visual *novel* experience and also means you can get Day 7 out faster and  when you release the epilogues, it will be like a dessert for your players .

One of the other game creators I follow/support, put one of their finish games on sale on Steam about a month ago. Now you said you didn't want to do this for money, but you could make it free or just a token cost. I certainly would like to see it there, because it is so very difficult to find gay-related games, especially kinky ones, Especially horror ones, ESPECIALLY Lovecraftian ones! On Steam you would reach a wider audience. (Of course, I have NO idea what is involved in getting a game on Steam; it might not be practical for you.)

S0 — do you have plans for the sequel yet?!  

:)

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Hi!

The epilogues will be divided into several parts based mainly on your romance and madness levels and some decisions you took during the game. In general, it will be a combination of different end stories. Some of them will happen just after the 7th day but others will take some time after. You'll see it ;)  

The main problem with releasing it on Steam is they do not accept games with graphics generated by IA, so my game would not be accepted on that platform. It's a shame, but it's a fight I can't win :)

I'm not planning to make a sequel to the game, as I don't plan to leave cliffhangers, and I want to close all the plots. That does not mean that I don't have ideas for other games :)

Thank you very much for your comments again.

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That's a downer with Steam not accepting AI-generation graphics. I've seen some excellent IA graphics that would be outstanding in some games. I understand not wanting to take work for artists, but I do think it will turn out to be somewhat short-sighted. 

I know there is a lot of negative reaction to AI art, but my feeling is it certainly has its uses. I likely have the skill to plot and write a damn good gay horror visual novel myself, but I lack the skill do to the artwork for it. If I could have an AI do that work (and I would still have to accept images it produced before including them -- and I am capable of minor graphic editing), I would be able to produce something *good*, I believe.

One suggestion, which I mentioned once months ago, if you do to another game, give the characters *different* physical builds. One think I have found distracting in the game is that all the human characters have body-builder builds. Adding some characters with more normal-builds or swimmer-builds or even someone overweight would help the "realism" of your games. IMHO, of course. Others mileage may vary!

Thank you so much for doing a kinky gay Mythos game! It made me extremely happy to find one!

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Thank you for your comment!!!!!