Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Puppydragon

191
Posts
1,022
Followers
A member registered May 02, 2023 · View creator page →

Creator of

Recent community posts

Hi there. Believe me that the game is balanced. We have done automatic tests of the combats  to check the difficulty and all them can be won. To check that it was not a bug, as I'm reprogramming part of the code due an update on a library I use, I've just tested Darius mission, that it's the most difficult one, using only the cards available without completing any quest. I've been able to beat first the boss and then a Shoggoth and complete the mission.

Remember to edit your Deck to add the cards you get during the game. Remember also that each monster needs a different strategy. Lot of people have complete the demo, you can enter in the discord channel where they have discussed how to beat the different monsters if you want.

The answer is in the guide that you can download from the main page.

Hi there! I will check which platforms I will use for the game. Android is almost in, I'm doubting on Mack and Linux probably will be left aside (only 1 % of the downloads are for linux). And yes characters are animated, but not the cards :) In any case I will try to focus all the discussions, bug reporting and news on the discord server.

I've uploaded a new version. Check if it works for you.

Hi there. The idea is having all the comments on the same place so we want to use the discord server as a central point for the discussions, news and everything. If you don't want to use the discord server you can leave your messages in our mail: smaugpuppy@gmail.com 

In any case your problem is weird as other people seems not having any problem playing the demo. I will try to check if there's any problem on it but teorically you should see the game intro video just after the unity logo.

Check the discord channel :) Probably you will see something interesting ;)

About AI, I use mostly Stable Diffusion. As I commented in the previous game I train my own model an loras to get a good character consistency. It's not always easy and it takes plenty of time but I think the result is more or less acceptable.

Yup. This game will be free again. I was thinking on opening donations but I think I won't do it because I prefeer not having complains. I'm not doing this for money although I'm investing some of my own money on it.

Where?

There's someone that has all the endings already so it's not bugged. Usually, when I checked people savegames the problem was mostly on the Romance levels. The way to know if you are getting the perfect ending or not is you get the option to top or bottom your romanced character.

Not right now. I'm doing this only as a hobby. I want also to prevent people from complaining that I'm earning any kind of money with AI.

(1 edit)

The Leather & Madness club will come back!

As you can see you will have a tool to check the characters' unlocked profile and looks. Hope you like the idea!

More Cthulhu related stories but with a full different gameplay.

(1 edit)

Thank you very much for your words! It's great to see that there's people interested on my future projects. I'll leave a little spoiler as a new comment so everyone can see it easily.

Hi. Thank you for your comment. I'm working on a new game already but it will take a lot of time before I can release something. I'm tempted to do a small release only to show the new game mechanics. But I would need some time still.

In the guide, at the end, you have all the clues for getting the romance points for each character.

Yes. But in the case of a tie between several characters on the romance level it goes on inverse alphabetical order

Elias > Darius > Chris > Blake > Antonio

Did anyone notice the rule I followed for chosing the character's names? :)

I've completely reprogrammed the way the companion is chosen in the library. Darius can be kidnapped if he is your romance character, but another character should go with you during that scene. 

I've also corrected another known bug that we called "the eternal Elias kidnapping."

Also corrected texts, minor graph errors, and so on.

I will make and update soon that will try to fix the bug. I've reviewed the code three times already and I'm absolutly sure that it's ok. So I think it's a Unity bug so I'm planning to change the way that the person in chosen so I'm sure that the bug can't happen.

Once you are in Antonio's store choose the options 3,2,2,1,2

No, it's not normal, but it seems that you are not the only one getting this result. I've checked the code, and I'm not sure why it happened. I'll keep investigating until I find a solution to that.

Yes.

With that image I'm not able to guess if your romance level is good enough or not. Please check the updated guide. It has a section about romance levels. One of the most important ones is falling in the temptation in the dream world. In the case of Antonio is also important to save Mateo.

(1 edit)

Hahahahaha :D In the realm of Cthulhu there's no place for realism :D  Porn and tentacles rules!

Thanks for your support!!!!!

There's someone that got all the CGs so it's possible to get them all :) I've updated the guide with a summary of the events that give romance levels to each character and where do you get the Madness. 

Falling in the temptation in the dreamworld helps a lot to get the perfect ending but it can be reached without it.

Released already

I'm preparing the update, haven't upload it yet. It takes me around 2 hours for each platform :'(

Found the problem! I introduced a typo in the last release. Fixed it. I'll build the game and upload it. 

I'll check it but I know that some people got the Antonio's perfect ending. Thanks for the images, it will help!

I'm using stable diffusion with my own trained loras. I've spent a lot of time with the model trainings to get coherent results with good quality.

Hi!

First of all, thank you for your comments.

There have been many users that have found the perfect endings already, so it's not bugged. The people that have sent me their save games to check if there was a problem, I've seen that the main problem was not the madness level, it was the romance level. One of the most common errors I've read until now is not falling in the temptation during one of the nights (I'll not say anything else to prevent spoilers). Otherwise, in the guide are clues about which things the different characters like.  

The guide has been an add-on that I had no planned. My time is very limited, and I preferred the users made the guide themselves. But as I did the rework of all the graphics in the game, I took some time to make a very basic guide. 

About the bugs:

- I'll check what you say about giving all your fragments. 

-About the Chris appearing about he is the kidnapped one, I'm checking it already as it happened to another player at least too. In theory, it checks that's not possible but.... I suppose I made a mistake.

Finally. The madness problem should not be a big problem. There's a big margin for it. You should trigger only Madness endings if you try to search actively for madness events.

Something new I'm testing. Hope you like it.

https://shorturl.at/bkV23

Thank you very much for your reports. I've corrected previous one. 

It's a problem not having testers because when you read again and again a text you know you start ignoring those kind of bugs. So thank you very much.

I've just tested the 'return' button both in game and in title in Windows release and it's working for me. Are you using the windows version or any other one?

Does anyone have the same problem?

Thanks for the comment. I will check it!

And answered :)

Yesteday I did a test myself with Antonio's route and I got the perfect ending without problem. Could you send your savegame to smaugpuppy@gmail.com so I can check it please?

I don't think so. Computers market moved to 64 bit around mid 2000. Compiling a version of the game takes me around 2 hours and a half and I don't think there are so many users that have a PC that does not support 64 bits. Checking the download statistics I'm doubting if I would publish mac or linux versions even. Less than the 5% of the download are from those systems.

I've updated the windows version with the fix. I'll upload the other ones as soon as they get compiled.

I'll check it

My Android is 14, yes,  and the application is 32-bit. Teorically 64 bit should support 32 bit based APKs