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(2 edits) (+2)

Oooo this... I like this.

The look of the ship, the spooky tunes, the eerie creaks and crashing waves.  Definitely top marks for Sensory.  I don't know if Spirit Farer was an inspiration on the visuals but it kinda put me in mind of it.

The time swapping worked well and intuitively for the most part.  I struggled a lot at the first puzzle, not realizing that being too close to the ceiling was preventing me from swapping mid-air.

And there's a slight inelegance regarding the lack of visibility, especially with two worlds to be concerned about.  But given the rooms aren't too large, and you get a check-point on entry, it allowed for plenty of trial and error.

Perhaps in a full game, showing the outline or ghost of the other world when you try to swap and there's an obstruction would help.

Really liked the feeling of mystery.  I would have live to have seen what you could have done with the story given more time, and the insights there might have been into the soul-bound items.  Maybe a Soulsborne style item-description based unravelling.

I do have an interesting bug to report.  (Perhaps completely superfluous actually.)  I was recording my playthrough, and accidentally cut off the ending.  Figuring I could just start from the beginning and speed run to the last section, I restarted the game.  But after getting two abilities, I didn't get my new moves.

I figured whatever was making the unlock ping wasn't triggered because the game already though I should have them from my previous playthrough.  Not sure where the save data was exactly, I deleted and re-unzipped the game.   That seemed to work, so I think I was right.

Anyways.  I'll post the footage once it's up.
EDIT:  MM21 - Tides of Time

EDIT:  Oh, and it didn't effect me because I'm playing on a big screen, but the text on the starting letter might be a bit small.  And there's a repeated phrase (Captain, stubborn but cool or something).  Couldn't tell if it was repeated for dramatic effect or not.

(+1)

Thank you for such detailed and insightful feedback! Really appreciate that you recorded the bugs you found! It will certainly be useful for the team during any future updates. 

(+1)

Hey, thanks a ton for the detailed review and for taking the time to play our game! Watching someone outside of the dev team play is super insightful and helps us see where we can improve, so I genuinely appreciate that.

The idea of a ghostly world when the swap failed was something we wanted to implement, but time constraints got in the way. Thanks for pointing out the bug about the game not resetting; we'll definitely look into that. And yes, the writer did intentionally repeat that phrase for emphasis. 😊

Once again, thanks for the feedback and the tips. It means a lot to us!