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Painting without Grid?

A topic by Olivia C Dunlap created Sep 25, 2023 Views: 92 Replies: 2
Viewing posts 1 to 3

Hey! Loving the asset thus far, it's making placing assets so much easier and better organized for my workflow.
But I have a question: is there currently/will there ever be support for painting assets without relying on a grid? I would love to be able to paint with, say, individual bushes and trees, but enabling snapping without relying on the grid (and using asurface placement) causes far too many objects to be placed with seemingly no way to adjust the frequency or randomness. 
Thanks <3

Developer(+1)

Hey! 

What you are asking for is basically a Scattering tool. I don't know if I will ever integrate one, although it is frequently asked for, reason being that many free alternatives exist, such as SpatialGardener, Zylann's Scatter, ProtonScatter, or the built-in MultiMesh "populate surface" tool. At the moment, I can't achieve the sophistication of SpatialGardener if I tried tried to integrate something similar, so I advocate for using a different tool, instead of waiting for AssetPlacer to provide the functionality.

I hope this helps!

Thanks so much for the quick reply! I'll definitely look into those other tools.