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Heh trust me, I'm impatient as well with it sometimes. Generally with game dev, it tends to be a bit of a waste of time to try to keep everything 100% balanced while developing simply because everything you do tends to swing it wildly one way or the other. The ultimate goal is for the base game to either be the same difficulty as RFIII or even a bit easier since I'm planning a whole ranked system of increasing difficulties for those who want it.