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Itch is my new home.

Unity is dead, hail the Unity.

Now I'm officially moving to Itch as a main platform.

So, which game engine do you use and what should I consider, and also what assets do you need?

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(1 edit)

Sorry for the long response, I just want to give genuine feed back.
TL;DR: It'd be nice to see a Smoke or Fire/Flame texture set.

I mainly use Godot. 
I'm working on a procedural driving game.  
So your recent additions have been amazing.  
Godot unfortunately doesn't have an asset store, but it sounds like their sister company might have one in the works. 
(after the Unity fallout.)

In terms of formats Godot prefers GLTF, PNG, OGG,
It supports most others, FBX is the one that is has trouble with.

In terms of assets I would like to see. 
Well you just added the 2 I needed, Concrete and Asphalt.

I requested the "Generic" Cloth and Armor textures.
Because I find myself stencil painting a lot.
I'm a decent 3D modeler, but as far as painting or drawing I'm like a 1/10.

Stencil painting is basically taking a texture and painting it directly onto a model.
Like the clone brush in Photoshop.

I'm not sure how popular that workflow is among indie devs.
So It may not be worth your time.  I'm just throwing out ideas.
But things like flat Weathering, Scuffs, Scratches, Dust/Dirt, Splotches etc. textures would be useful.
They'd also be useful as Decals in scenes for making rooms look lived in.
(We finally got Decal support in Godot 4.0)

That's also getting into the FX territory.
So like Fire, Smoke, Ice particle effects. 
And those are typically just flat sprites like you did for your foliage pack. (which was absolutely amazing by the way.)
I'm fairly certain there's a market for FX sprites.

A lot of what I suggested above could be pulled off by adding animated image masks to your existing textures.
(Or animating a cut up 3D Plane with the texture applied, which is how I do it.)
So really you're only missing a good Smoke or Fire/Flame texture. 

"So It may not be worth your time.  I'm just throwing out ideas."
It is. The last time I made a game, it was 2015, so I already forgot what exactly you may need to get to the release. Anything you might want in 2D, I'll make.

(1 edit)

Fair enough.  

I meant it is worth my time xD

oh I got what you meant, lol.

I'm using Godot. Here's an example of something (voxel engine) that's already using your textures.

(Also I should say that your grass sprites look great normally, they just look bad here because I'm part way through changing how they're meshed.)

Hey, voxels with textures - that's really cool. Though, you don't have sky textures. Maybe that is something I need to make. And, yeah, tree bark isn't right, cause that isn't tree bark, but just wooden logs. That one I'm definitely going to make.
Will there be a public demo at some point? I would play.

Yeah, you can see why I requested tree bark.

I don't know if there will be a public demo, but I'll make sure to send you a copy when it's ready for other people to play it.

Thanks for adding bark!

No problems. That's better.