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This is quite a fun idea, but for now it still lacks the player agency to really bring it to life. It seems the player attacks body parts at random, and there is no way of knowing which parts the enemy will attack, so that takes away the interesting decisions that the game seems made for. Also, it seems really easy to win. If you could work on this to make a real battle of wits between the player and the AI it could be really fun!

Thanks for the comment! And I wholeheartedly agree! I hope to introduce more player agency in the future :)