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A cool concept for the Two Button diversifier. 


So first, technical issues or well bugs and stuff like that:
The player can get kind of stuck to the walls when jumping, not completely as one can still move freely left or right depending of which wall is touched but it makes the aforementioned jump janky. 
I could keep playing after my second Game Over, the health just went to the negatives instead while the Game Over pop up stayed there.
I got my first Game Over where you change the jump to the other mechanic but I feel like after restarting I skipped the part completely anyways or something because the priest just outright disappeared and I was switched back to the jump. 

Now for feedback:
Quite unfortunate that there's no sound effects but I can see how it's intended to not have.
I would like to ask though. Is the music's composer the other member of your pair team?
I do agree with the others that the jump does need a little bit more snappiness.
The music is alright albeit kind of a little loud (at least for me).
Overall, it's alright, a neat little game that unfortunately fell as another victim to deadline rush (I know how that feels).

Hello, thanks a lot for the extensive feedback. Yes the other Member was the Composer