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Just tried this game out and it seems like a fun idea. I had troubles using the spells properly. I think the interface could use a little bit of tweaking. I tried the version present on GX.Games as well since I've been building Gamemaker games for a little bit and am aware of the differences in how it can sometimes export.

If I could make a suggestion it would be to try and link the book to a button so that you can open and close it that way. By doing this, you remove it from the player's field of view and don't block the stats in the top left. It took me a minute to figure out what that was up there until I started writing this review and needed to know.

Also, I tried playing the game in fullscreen mode because this seemed like something that work well with touchscreen! Everything worked except for moving the camera, which is a serious limitation on touchscreen-only tablets and mobile devices. But I did like moving the cards better with touchscreen as opposed to my mouse. It did however reveal to me that when I went to fullscreen on the GX.Games version I was unable to actually leave fullscreen for some reason. I also couldn't open up the main menu settings. It showed up when my character died eventually but otherwise I was preparing to close out of my browser to exit it.

SO, with all that being said, here is my short summary review:

- Gameplay: At first it seems simple but buffing the enemy does prove counter-intuitive. However, I think if properly explained as the core game mechanic it might open up an avenue for more enjoyable gameplay

- Story: Not much of a story provided at this point, as expected for a small game. But I will say, the intro lines with the typos came off as kind of funny to me. I don't know if those were the typo's you mentioned but I thought it was part of the game's aesthetic. It might work well as a campy, Saturday-morning cartoon style. Especially since you end up having to buff the enemies as part of the core gameplay loop.

- Visuals: I actually really liked the visuals for this! Again, I think it set the style of the game in my mind as a kind of goofy adventure. It worked well, keep it up!