Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I am a robot having a conversation with a human girl about things like food from my town which turns to the discovery of the destruction of an area called Palladium. I played through it twice and one of the times it ended with the presumed suicide of the girl.

There were some small typos that I came across (like "maman" instead of "mama") but they didn't hinder the experience. 

I enjoyed the chat log format, but I often became confused about who was speaking. The voices are sort of similar in tone. It's possible that this could be remedied a bit by continuing to break the passages into smaller chunks, separated by singular choices. You do this already quite effectively throughout the game. The longer passages are also the most dramatic, so breaking them up would help you create pacing that emphasized your emotional beats. Towards the end they get a little lost in the conversation.


I really appreciate the conversational style and the intimate discussions of things like kult-kult. They created warm moments that served as a good counterpoint to the bleak developments in the story. Nice work.