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Hey there! Another great plugin. I was wondering, because I want to use the plugin command 'Start Encounter' (I don't really use random battles), is there a way to replicate the conditionals that you can use in a normal Battle Processing command such as the below?

◆Battle Processing:Enemy

:If Win

  ◆Script:Do something;

   ◆

:If Lose

    ◆ Script: Do something else;

:End


Thanks!

Hello yes you can do this. After setting your battle to allow lose/escape. The switches you set in the plugin parameters will enable accordingly.

You can then use conditional branches to check those switches.

(+1)

Ah, nice and straightforward, thank you!