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Hehe, I made a game so similar to this I have to  mention it, with the same theme where you also play as a dog playing fetch. Looks like you all went much deeper with it though.

Fetch Quest

So, you guys release a game every month? I'm sure that's an excellent exercise in improving some very essential development skills, like scope management. How's it working out for you all? Would you recommend the model? How many people are involved?