Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(3 edits)

Do you know what is causing this error? I think this plugin could be modified to work with (Altimit) pixel movement as it sometimes does work, but after a few commands it will crash and show this error, using this command in an event

KoTCPathfindToCoordinates(1, Math.round($gamePlayer.x), Math.round($gamePlayer.y), "ssa", 1);

Edit: I was able to stop the crashes by changing every getNodeAt function to Math.round the coordinates at the node. The events only pathfind in four directions now but the game no longer crashes.