Thanks a ton! Yeah we have been considering continuing to work on it post jam but I am so burned out for now I am in dev hibernation lol. And yeah the moving jump vs stationary jump was an intentional decision on my part that was intended to make jumping feel more deliberate and technical, like you really need to commit to what type of jump to use. In my head that type of technicality and weightiness fit well with playing as a robot, but I can see how the implementation could be frustrating, especially early game where it is expected of you to jump up a lot of steps. I think given more time to rework the game, I would average the jumps a bit more and lower the platforms so you can moving jump up most of them, then test the vertical jump on just a few. I really appreciate you taking the time to play it, I appreciate the feedback and I'm glad you had fun!