Creative premise with a neat story, yet some execution details can be fixed to avoid oversaturation.
The premise for this game reminded me of the Netflix's Tv-Show episode "Pickman's Model", which is an adaptation of a short story by Lovecraft. I felt the same eerie vibes from the atmosphere. The tension between going to bed and checking on the portrait was intense and frustrating at the same time. It was as if I was literally going to sleep and surprisingly that portion of the game had me going forward. The visuals were neat, minimalistic and the rest was good.
However, I did not enjoy the second half of the game, where the player has to go "down" and investigate "something". I kind of felt lost and then the corridors dragged, which not only lost my interest but also the fear, which was implanted by the first part of the game. Furthermore, the sound design can be worked on, because some of the sound effects were extremely loud and some of them super quite. Although, that's a minor issue.
Overall, great game, I did like the idea behind this and I do wish all the best with your future projects. Cheers!
Thanks for the advise, i was inspired to make this game from a short novel literally named "portrait" by gogolj. It was the first written thing that ever scared me, it was truly terrifying. Yes, i know the maze is big, but when i was making it and when i was watching it top down, it really seemed very small, but yet again, i should've tested it more and fixed a few things, did you manage to finish the game?