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(+1)

I played desktop Linux version, worked well for me. I couldn't use web version, there's just black screen after pressing play.

Since you used Godot 4, you may try settings `SharedArrayBuffer support on game's edit page` if you haven't already.

You mentioned in the description what you'd like to add to the game. One thing I missing from the list, I think most important - to playtest and fix the bugs and corner cases. In my opinion it's much more important than adding animations, scenarios or even tutorial.

I would often get stuck at the climbing animation and would have to restart the game. Sometimes I was stuck and couldn't do anything else. Sometimes the game would bug and let me climb the sky or any game surface, essentially disabling gravity.

Visuals look great, I would keep them the way they are now and focus on fixing bugs and improving user experience.

Also, a nice touch with custom mouse cursor. Although at first I thought that it would be used for gameplay and I tried clicking on the wall to see if anything happened :)

Well done overall, congrats!

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Hello TRy Dev, wow thank you very much for your time testing the demo and your detailed feedback.  I am so frustated to share such bugged demo. I wasn't available this day to enhance the demo. But I am working on fixing those bugs tomorrow. I didn't get the one with the infinite climb. I have to reproduce this one. I am gonna update the demo after the vote with brand new assets and no more bug. I would have liked to make a project more successful. The next one. Thanks again. I really appreciate your comments.

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The most important thing is that you actually released it, that is the most difficult part. 

I'm sure you can improve it after the jam and fully realize the full vision for this game.

Thanks for participating and good luck!

(+1)

I forgot to tell you that the mouse is indeed used to check the safety of the wall. Clicking on it show briefly areas. But i had not enough time to implement this feature. So you were totally right :)