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Hey hey! That "drop shadow" on dialogue bug is one I've been chasing for about 6 months to no avail. It's difficult to recreate and therefore difficult to diagnose and fix. My best theory atm is that the word wrap is applied separately for both the main text and the drop shadow in the underlying engine, causing the drop shadow to rarely hit a word-wrap threshold that the main text doesn't--extremely annoying.

The next update is mainly an "add a couple of Gallery scenes" kind of update (because the fans are getting restless). After that is starting Nicole's story, which begins from Scott's silly "time machine" dialogue option, which ultimately leads to a modern-day "boobie" streamer named Caydence showing up to 1985 because it's "good content."

Thank you for checking back in and for playing my game. Cheers!

(+1)

Glad to hear it! That theory sounds about right. I've had that issue before when using RPGMaker back in the day when the text would either end up going out of the box or getting cut off. My fix around it at the time for the small project was to simply adjust the font I used, move it around again, then see what positions were consistent. Now, something I couldn't test at that time was if the resolution could be changed as is the case with your game. I think the reason it has the misplaced drop shadows has to do with positioning and how the game's engine registers where the text thinks it is in respect to the resolution. That might be a lead into seeing where it starts. But the new stuff coming I am looking forward to, Caydence sounds hilarious. I can tell what's coming, though at its own pace, will definitely be worth the wait. It is great to see Nichole's story get some expansion as she has been nothing but super helpful all the way through.