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any way to make sides like this to look like flat shading? kinda like this but nicer lol.this would be a cool addition to ssao, i put sampling at .1 and moving camera left to right looks pretty cool.

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Try fake global illumination example?

EDIT: This is probably the best way for the flat colors effect your trying to get, just adjust light angles at certain angles.

yea iknow but that light doesnt change on ur camera view like ssao. seeing stuffs flat shaded where ssao would normally be would be cool

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Nope! Don't think ssao will ever work like that lol.

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kind of, but the big issue is that ground plane angle is typically such that it gets heavy ao applied too, so the ground becomes dark, which I imagine you don't want. Will look a bit more over time, but definitely don't count on it. Of course an alternative is to use the flat lighting ACEs on 3DObjects directly.

yea dont really need this, just thought would be a cool effect for ssao