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(1 edit)

Thank you! I actually had an issue with the parallax background initially as I pull the camera out. The way Godot's parallax scroller works is only 2 iterations on a loop and you could see both due to the camera being pulled back 😱 I ended up putting in the big cloud to cover up the a switch between two different sets of parallax layers and thought it was a really neat effect in the end!

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Nice - I didn't even known Godot had a ParallaxBackground node, I will have to check it out. I just switched to Godot from Unity for this jam and it has been a fun learning experience. I'm really liking Godot a lot so far.