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(+1)

Cool game, very unique idea!

The 2D/3D effect looks great and I wonder how you implemented the physics with rotating tower.

Controls are a bit unwieldy with blower rotating so fast, but making it go slower would  introduce different problems and just pointing blower yourself (i.e. with mouse) could make the game too easy - some playtesting with each approach could show which way is the most fun.

Great job!

(+1)

Tower rotate via some kind of connection of characterbody's velocity and node3d rotation. It has some limits and bugs 😔

First idea was to blow away some air to visualise impact. But it has some problems and was not ready at deadline. So, I cut it off 🙂

(+1)

Always a good idea to cut, limit scope if it means the project is finished :)