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good changes, I think!

couple issues:

Platform: Windows 10

  • Chunk and world height borders don't update when loading new chunks, but rather load just enough to fit the screen and a bit past. The debug menu needs to be retoggled to load new borders.
  • The crashing on Windows when pressing ESC is less common (I think, anyway?), but still happens. It does not seem to be dependent on the seed, position, movement, blocks placed, buttons pressed, or time spent in the world.

more feedback:

  • As much as I like the new character sprites, something smaller and/or less obtrusive for the held block might be good.
  • In the same vein, I'm not sure I like the held block pointing towards the cursor. Smaller blocks might help with that, or just making it static or reducing how much it can move around.
  • Overall though, the new character is a big upgrade from the white rectangle.
  • The ability to automatically step up single blocks like in Terraria would be nice, especially since the jump height is four blocks.
  • When zooming in/out, requiring one press per chunk, or slowing the rate of zooming would help prevent loading too many chunks at once, and make it easier to set a precise amount of chunks to load.
(+1)

Yup I'm aware of the height borders not showing on new chunks, its a super easy fix. Thanks for all the feedback! The zooming in/out thing is gonna be changed and limited later, but for testing purposes right now its best to be fast 

I just found another bug -- If you have every other block broken on a wall down a hole, hug the wall with the broken blocks, and break a block below you so you fall down it, it can cause you to fall slower than normal.

Example

Thats very odd. In my testing, it doesn't seem to even need the broken blocks, as long as the wall is flat. I'll see if I can fix that