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Hey all! We've decided to remove the Kraft & Slash from the GMTK Jam since we felt it didn't fit the creative spirit of the jam or its theme. A good portion of the game design was from our main game, Artificer, and that didn't seem fair to all the entries that were built from the ground up.

We're glad we participated and, to all you GMTK devs, keep making awesome games!

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Hey man Hey man Hey man v Hey man,

We're working on it! I have some heavy classes this semester and as the primary programmer on two projects, it can feel like things are coming along slowly. I'll talk to my other programmer on this project, Mark, and see what if he's up to continuing to work on this game.

I'm getting back into the swing of working on the two games weekly, and things are coming along nicely! I'll try to at least get a few new weapons out each week for this game, and fix a few bugs. Also some nice music. And some new ways of tracking progress. And maybe some new levels.

Edit: And multiple weapons per level