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(-1)

With the GB screen being so small, I think it was ingenious to add that 3rd dimension for the final boss fight. It felt very natural and the telegraphing for the upcoming attack worked nicely. I also immediately liked the rock textures and the mob death animations were oddly satisfying. The plot twist was also great. It's what players crave. As deviantol pointed out, the "run" key feels like it wants to be held down for the entirety of the game which leads to finger fatigue.

Thanks! Yep, I'm currently implementing an options menu for v1.2 (among other things) that will include an auto-run option you can toggle on and off. Glad you enjoyed it.

Did enjoy it indeed! Now that I think of it, you could also consider making the new option "push B to walk" (inverted) so the button isn't entirely defunct.

Totally, it shall be done!