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(+5)

Managed to get  the scene in just 20 days. I got some good and bad things to say. I'll start with the good.

- Character Designs are quite good. Real easy on the eyes with a nice style to it.

- Music is pleasant enough for what it is.

- Map is alright nothing too cluttered but nothing too special either.

Now for the stuff that I found to be lacking or unusual.

- Farming -

Cabbage takes 1 day to grow and gives you $1, which is fine for the tutorial. But I feel a different crop should be used instead for the real game. Something a bit simpler and doesn't sell as much as you'd think giving reason for the lower sale. To that extent, better grow times because once the player starts earning enough, the remaining seed choices immediately lose value especially when you can afford a single tomato seed. Because every seed grows for a mere 2 days when it should progress into taking somewhat longer like say 5-6 days for the higher quality crops.

A solution or rather a challenge to help make it a bit more interesting would be to have certain types of crops to have bonuses depending on the week. Especially if some crops are put in for say a side-mission to boost affection or for a particular type of meal to sell on the market or to another NPC.

- Energy Consumption -

While I can understand some actions taking -5 energy, I do not understand why talking would do so also. I see in some choice questions to Amelia where she suggestions you can help her with chores. I would have assumed that you could help her out around the house or have extra energy consumed for finishing that conversation. Perhaps doing so could lead to a special scene unless that is already planned for later. But either way, I find it strange that talking consumes the same amount as planting, watering, digging, and bug spraying. I hope it gets balanced out to ensure that you will have to plan a bit more carefully as you expand your farm growth. Because I can get behind the player eventually going to the gym to decrease energy use, hopefully that'll come in a future update.

- Clothing -

I accidentally played as basically a nudist and felt weird not being able to change clothes while not a single soul noticed the raging lighting rod walking about. I hope more options come with the full version as well as suggesting to NPCs to wear something different.

Things that need work

- The Map Tiles -

During the tutorial I bought the "wrong" seeds and couldn't leave until I selected the correct ones even if I didn't have the money for it. While I wasn't softlocked, it was a bit bothersome that I couldn't return after buying what I could afford. This was after picking the farming attribute to get more crops which meant I could immediately get the next set early. Generally speaking with the way it is mapped out for the house and the market, it doesn't communicate very well on what goes where. Like the path leading to the garden area should have some fences outside connecting to it. Hopefully as more areas become developed, these things will be kept in mind.

- Game Engine -

This is more so a warning than anything critical of the game itself but, I must inform you that the Unity Engine is compromised in that, depending on the number of downloads this game gets, you will be charged a fee in spite of using the at the moment free version. I would recommend porting everything you got to another engine like say Godot. There is a lot of coverage out there that covers what they are doing. So for your wallet's sake and the patrons paying kindly to aid in development, I highly recommend changing the game engine.

- User Interface -

Namely, the mouse itself is way too big and takes up quite a bit on the screen. I think if its size were reduced by about 30% or so, it would be a bit better. While the menus are functional, the tools on the other hand feel a bit out of place being 2 x 6 in the bottom left corner. It's odd that you have a fishing rod symbol there that isn't implemented just yet. As is the case with the fertilizer when opening your inventory. I think it would be a bit better if you could instead have a small hotbar that the player can customize by having certain tools be a quick select from the bag icon itself.  From hovering over it or having it closer to the right rather than the left.


I sincerely hope the game picks up and reaches its finished state. There's a nice bit to enjoy from the characters and their designs. Scenes are quite good if the performance itself could be a bit better handled. Best of luck to you and your team developing this game.