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The game seems pretty good and fun, there's a decent amount of polish.

Pixel art with a realistic city is an interesting design choice.

however, the character moves through the stage too fast and because colliding with building do damage I would always hit the building without warning, and the story doesn't seem to pace quite well, most of the time I don't even know what they are talking about because they are talking about the thing that I cannot pay attention to in time.

I like the variety of weapons you could choose though, I only noticed it after I had beaten the game once because it was hidden in the corner of the title screen.

The gun is the best weapon for me while the sword is absolutely useless because I can barely hit anything with it.

Thanks for playing! I was definitely worried that it might be tough to read the dialogue - I wanted to add voice acting so people could hear what was being said even during combat scenes, but I (vastly) underestimated the amount of time I would need. I think spacing things out a lot more would have helped a lot - if I follow up more on this, I'll definitely need to make a better system for the pathing and the scenes.
The weapons were kind of intentionally hidden, although the reason for it got cut by the end, so it would have been a good idea to make it a lot clearer.
Thanks for the feedback!