Hi, I detect crashes with some skeleton functions like: "skeleton_attachment_exists".
I have seen that in the GMLiveAPI script file, the functions are defined as: "func=:(var)!:", On the other hand, for the "skeleton_attachment_exists" function the definition is: "skeleton_attachment_exists=(name)!:". I have modified this one by adding a colon after the equal like this: "skeleton_attachment_exists=:(name)!:"
I don't know if this is the solution, or if there are other functions that have this problem, but it has worked for me so far.