The whackamole bit is pretty tricky. The next paragraph is an explanation of how it works so you can avoid it if you'd rather just figure it out yourself.
SPOILER1: When molegan speaks, part of the text will be red. For example, the first time you see him, 'L' will be red. When you press L on the next playthrough of the typing minigame, you'll see Molegan again. After this, whole words start getting highlighted in red. For example: 'END' you must wait til the game tells you to press 'E' but after you hit E as dictated by the game, you can press 'N' and 'D' without those getting highlighted.
SPOILER2: If you have followed the pro-typist path, your quest will be different. In his letter, the typist tells you, if you see that pest, to KILLMOLEGAN, meaning that when you enter a molegan dialogue in whackamole, you're supposed to literally type 'killmolegan.'
SPOILER3: At the end of the pro-mole whackamole playthrough, there is a bossfight where, in the style of the rest of the game, you must type the red message as detailed before. "KILLTHETYPIST"
I'm glad you've enjoyed the game so far! Thank you for the feedback. I probably should've just cut the game over sequence when I made the update but I'm too attached to the death animation... And as for displaying level names in map, that's a great idea.
As for the unity fiasco yeah... That's pretty rough. Makes me sad to see unity just blowing up their reputation ):
What engine do you use?