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This is an excellent tool. Thanks. Quick question. I wanted to make shader like this for Unity so I have can real time procedurally generates backgrounds. Do you have any tips or thoughts behind creating something like this? That would be very helpful 

(1 edit) (+1)

Thank you! I don't have any tips specifically for Unity, but the shader code should be pretty portable. These shaders are glsl, Unity uses hlsl, there are a lot of resources online saying how to convert between these. So if you convert to hlsl it should all work fine.