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It's fun idea. Level 1-4 was too easy, lever works just like on/off switch but since level 5 it got more interesting when you controling more doors with one lever and different levers intersect. It have potential for a really challenging puzzles. Too bad nothing more came from it because level 8 crashed.

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I'm just surprised anyone has played my game this long after I made it! My goal for it was really just to get used to Unity and a sped-up workflow of creating a game. It was an exercise to see if I really did enjoy making games. It was my first :D. Maybe I'll make a sequel, who knows, with levers linked by a rope so not both can be turned on or off. Thanks for you input, you kinda made my day!

I was searching for lever assets and came across your game so I gave it a try :D Understandable, we all have to start somewhere. No problem, have a nice day ^^

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But if i do make a sequel it will have to be in godot (or unreal), because of the pricing changes unity announced.