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That might be because the game is compiled in IL2CPP. (sad because now i cant figure out how he got the lighting to work) I tried BepInEx and IL2CPP UnityExplorer (including renaming). After deleting the UnityExplorer plugin, i figured out that BepInEx simply wont work with YBBR at all. Using MelonLoader brought some juicy errors in the console that i tried to resolve, but caused some TypeExceptions.

UPDATE: I managed to get UnityExplorer to run by using BepInEx 6 and the Non-CoreCLR release of UnityExplorer. If you get an error, thats because baselib.dll is missing.