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actually a fun fact. Yin application BLOCKS unity explorer. so if you try and use unity explorer on YBBR, the application itself blocks it and says some errors.

That might be because the game is compiled in IL2CPP. (sad because now i cant figure out how he got the lighting to work) I tried BepInEx and IL2CPP UnityExplorer (including renaming). After deleting the UnityExplorer plugin, i figured out that BepInEx simply wont work with YBBR at all. Using MelonLoader brought some juicy errors in the console that i tried to resolve, but caused some TypeExceptions.

UPDATE: I managed to get UnityExplorer to run by using BepInEx 6 and the Non-CoreCLR release of UnityExplorer. If you get an error, thats because baselib.dll is missing.

Is it me or is the YBBR Decompile taking so long?

(1 edit)

You cant really decompile C++ code. So there’s no accurate decompile even coming. I know its written in C#, but IL2CPP converts it to C++. Although for the original, i could try but the game is old