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I streamed this game for this review. The link will be below.

Theia: The Crimson Eclipse will hit you right out of the gate with some beautiful art. The game has superb presentation, but unfortunately that nice coat of paint is hiding some of the deeper problems.

It's unfortunate that the game makes use of a lot of ripped assets. It unfortunately brings into question how much of the beautiful coat of paint is the hard work of the developer of this game and how much of the hard work was done by someone else. Though I don't have a qualm with folks using ripped assets (so long as the game is free and they make that clear) it does unfortunately greatly harm the perception of the game.

As for the game itself, it lacks information to inform players what to do. For example, the very first game play section, I didn't know what to do because apparently I interacted with the story progression thing in the wrong spot, leading me to believe that was not the right thing to do.

Once the obligatory JRPG lore dump came on screen things really started to fall apart. It was far too long winded with way too many unpronounceable names. The names of people and places in this feel like a joke sometimes. The nice thing is that it can be skipped and for those of whom who play this game I highly recommend skipping this lore dump because it doesn't serve much purpose to the game itself. It could easily be summarized to a few lines, but instead it was needlessly long winded. The reason I chose to read the lore dump (despite not wanting to) is that this was for a review, and I worried that by skipping it, there is the potential of missing something important.

From there, things fall apart further with inconsistent game rules and just poorly thought out levels.

After waking up in a grassy area a small cliff impedes you from jumping down, despite our main protagonist displaying the ability to jump earlier in the game. An outcropping the player can pass under is the actual solution, but just like the interactable object at the start of the game, there really is no indication you can go under it. In this 2D space, it just looks like a cliff face.

The rules the game establishes for itself are quickly broken and only utilized when the game feels ready to use those rules.

I didn't get far into this game as I ran out of time to give it on my stream, but overall I was beginning to lose my patience as cracks in the design began to show slowly over that course of play time, I can only imagine how things might get worse were I to play longer.

If you'd like to watch my experience with the game, I've linked the archive below. You can click the timestamps to jump to when I start playing.

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Hi, thanks for "playing", I guess. I'm aware that the infodump is quite useless and it's not a good start. I regret that decision (this game came out in 2015 and, growing up, I started disliking many things of the game) and now I'd probably make a more dynamic introduction to the game, maybe expanding the "run on the roofs" section.

The ripped assets were a thing back then so I didn't mind using stuff found on the internet, but just FYI, I made all the art (drawings, main characters and 99% of NPCs, faces, and so on). The game won 10 Misaos Awards in 2019 (rpgmaker.net annual contest), and it has two fanmade translations in Spanish and German. So, yeah, the years of hard work of the developer (and fans) are right there.

My problem with your comment is that I really can't conceive your approach to games (not just mines): you barely play 15 minutes (not 30, because you complain half the time about the minimal problems you find). I agree with some of your criticism, I'm the first one to acknowledge the problems, but you can't simply judge a whole game from its first 10 minutes, whether it's a 2 or 40 hours long game. 

It just isn't the proper way to do reviews. You can stop calling them reviews, and maybe call them "first impressions", or maybe you can give games some more time to grow on you, instead of beginning your journey with a thick layer of arrogance and prejudice. I'm not mad, it's a genuine advice to enjoy some more games.

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Hey there, thanks for the reply.

It sounds like you have really accomplished something great with this game and you should never let that be forgotten; your fans love it, and it won awards. That's really quite the accomplishment!
You are right. I usually take more care when posting my reviews to clarify it is more of a first impression, so I dropped the ball there by not making that more clear in my review.

Having played over 100 different games on my stream, I've gotten a good sense for when a game is something I will enjoy or not. That's also something key to keep in mind, is that it's whether I enjoy it - in other words an opinion. Some things (in fact, many things) I have mentioned in my review that I don't like can be overlooked by other people. Not everyone will enjoy your game, and that's okay.

I appreciate your hardwork. Don't forget that success you have made with this game, and don't let a review drag you down.

Hope to see your work again,

Take care.

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Hello, NolanAlighieri!

Sorry if this is a little out of left field, but I'm reaching out to ask if you'd like to play and/or stream my first game! It's very short for now, about 10 to 15 minutes. I'm trying to reach out to more content creators, but I don't really know how... Gotta start somewhere I guess.

Game link: https://wasabiiii.itch.io/grass-elemental-demo-demo

Thanks!

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If you did the rest of the art then what stopped you from making 100% of it? Why using rips? What's the purpose?

Misaos are useless, just accept the criticism and stop using rips! 

The Nolan dude is right about almost everything he said here.

It's a 2015 game made for fun. That's the reason. I've been using legal resources since then so there's no point in continuing this discussion.  I just wanted to share what I made back in the day, to let other people play a game for free and I even removed any kind of donation just because I don't want to make a cent out of this.

Making all assets from scratch is a huge task. That's should be obvious.