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(+1)

Super fun and surprisingly dynamic for an enemy rush RPG!

I've played v1.0 for Jam ratings so maybe you've already changed these in the latest version:

- lacks a clear visual feedback for crit hits (and by extension, who got crit'd).
- maybe make the acquired skills consultable during the upgrade popups
- the stones damaging the enemy should look more obvious (like, have them visibly shoot at the enemy)
(Oh yeah, what's the logic behind the upgrades' colours anyway?)

I really love the feel of the game, the animations are fast and the clashes come one after another, and the skills and popups come up so often...
Makes for a short and fast-paced game, and the RNG element feels right for such a short game, it's so fun building your toolkit as you go. By the final stage, every run will often end up with different builds so that makes for great replayability!

I'm definitely keeping the game on my PC! 👍