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(1 edit)

Mining with guns? Makes sense 😀Love this, great concept and quite original. Some points of feedback:

  • The pacing is way too slow, it takes ages to get your second gun
  • Having a giant timer on unlocking the next planet is not good, just make it a few minutes
  • The above problems are exacerbated by the fact the game does not progress when offline
  • I love the music, but it would be better if the tracks are all available from the start. I get what you're going for by tieing them to specific planets, they're like theme songs. But because the pacing is so slow, I was listening to the first track for a very long time. Additionally, it's a bit annoying that the tracks constantly reset when switching planets.

I hope you'll address these issues in an update. Looking forward to playing the rest of the game, without encountering any horror elements!

glad you're enjoying! <3

-sadly dig-16 is kind of a slower-paced game in general, i may tweak the tier 1 gun crafting times in beta 2 since it would be a little nicer to get players into the good stuff quicker.
-the intent behind the large timer was to have players focus on building up the rigs on their existing planets while unlocking the next one, but i can see how this might not be perfect design. i'll put that on the list of things to consider too.
-i've been thinking of adding a jukebox to the office where you can manually choose which songs to listen to, that way it's not always changing when going to new planets. i like the idea of keeping songs "locked" behind planets, but in future versions you'll most likely have more than one song available to start out with.

enjoy the absolute lack of horror elements!

Deleted 1 year ago